top of page

Queen of Spiders, Queen of the Demonweb Pits, Dark Mother, Mother of Lusts, The Lady of Chaos

Holy Symbol: Spider motif

Fear is as strong as steel, while love and respect are soft, useless feelings that none can lean on. All Drow who do not worship Lolth must be converted or destroyed. All weak and rebellious Drow must be weeded out. All who impugn the faith must perish. Males or slaves of other races who act independently of Lolth's dictates (and those of her priests) must be sacrificed to Lolth. Those of the faithful whose loyalty is weak must be eliminated. Children are to be raised as loyal worshipers of Lolth, and each family should produce at least one priest to serve the Spider Queen. Arachnids of all sorts are to be revered, and anyone who mistreats or kills a spider must die.

 

(You need to abide by these as clergy, not as a worshiper)

  • Cleric (must be female), Witch, Ranger, or Fighter (may be male or female)

  • You must be a Drow

  • You must make a sacrifice to Lolth regularly. Sacrificing an item worth 100 coins, the cleric of another god, or an Elf will sate Lolth for a month; sacrificing an item worth 80 coins or a "lesser" race will sate Lolth for two weeks; sacrificing an item worth 40 coins or a non-arachnid magical beast will sate Lolth for one week; sacrificing an item worth 8 coins or a non-sentient surface-dwelling mammal will sate Lolth for a day.

  • Non-Cleric Initiation: Make the greatest possible sacrifice, as above (100 coins, the cleric of another god, or an Elf)

(You need to abide by these as clergy, not as a worshiper)

  • Level 0 Spell: Sanctify

    • Those who are weak enough to concern themselves with spoiled food deserve to die from it.

  • Level 1 Spell: Sanctuary

    • No servant of Lolth should ever feel too safe.

  • Level 9 Spell: Repair

    • Scars and old wounds (and those who made them) should be left to serve as reminders of past mistakes, not wiped from existence and memory.

(If you wish to become clergy of this god, take three of these as your vows—if you violate them you lose any moves, spells, and any other benefits granted by this god until you atone.)

  • Lolth's Vengeance (You must begin or undertake a plan every day to undermine, vanquish, or murder an enemy)

  • Lolth's Motherhood (Forbidden: Suffering one who has slain a spider-servant of Lolth to live)

  • Lolth's Suspicion (Forbidden: Having any love or genuine feelings of compassion for anyone)

  • Lolth's Pain (Forbidden: Taking a less painful cure or solution when a more painful one exists)

Lolth is a cruel, capricious goddess, thought by many to be insane. She delights in setting her worshipers at each other's throats, so that the strongest, most devious and most cruel survive to serve her. Lolth roams often, appearing in answer to the rituals of Drow priests, and working whatever harm she can to the enemies of Drow. The Spider Queen secretly wants to be worshiped by Humans and Elves of other races on the surface, and sometimes journeys among their communities, whispering of the power Lolth can bring. Lolth is malicious in her dealings and coldly vicious in a fight. She enjoys both personally dealing and causing death, destruction, and painful torture. Even more, Lolth enjoys corrupting Elves and Humans to her service. Lolth can be kind and render aid to those she fancies but she really cares only for herself; her favor and aid can never be relied on. The Spider Queen enjoys the company of and can converse with spiders of all sorts.

Home Plane of Lolth

Demonweb Pits

Portfolio of Lolth

Assassins, chaos, darkness, Drow, evil, spiders

Favored Weapon of Lolth

Spider (dagger)

Myths of Lolth

Creation of the Drow:

It is known that the High Elves cast out the Queen Mother Urgath over two thousand years ago. They feared her power, though she was a great an benevolent Queen-Mother who channeled her wicked son Derelan's energies into productive pursuits, and it was by her design that he created the Halflings and Goblinoids, so in truth she is their mother also. Without her Derelan would have wrought unspeakable acts of evil and collapsed the Elven empire of Aer Arnad. But alas, in her exile, Urgath learned with what loyalty her subjects repaid for her good deeds. Having no one to turn to, Urgath forsook Corellon and prayed to any who would hear. It was then lolth emerged, granting her prayer by sending a beautiful spider to Urgath. With this spider Urgath grew strong in power, and built the Demonweb Pits, and she mated with it to produce numerous offspring. It is said that the spider's first host of eggs hatched into Elf-like creatures with skin as dark as the spider's was black, and hair as white as the spider's silk. These became the first Drow.

The Lolth Heresy:

It is rumored (and any caught uttering it in the Underdark are promptly executed) that Urgath herself is Lolth, and was cast out of Aer Arnad for attempting to ascend to godhood and take from Corellon his patronage of the Elves.

History of Lolth's church

The entire history of the activities in Lolth's far-flung church are as impossible to discern as they would be inscrutable if discovered. Upheavals, coups, and power struggles regularly ensure that any record of a victorious priest's wrongdoing, or of their enemy's former glory, is purged with great and absolute efficiency.

Relationship with other gods and churches

Lolth is an enemy of virtually every other deity in existence, having declared war on every race aside from Drow or those who would serve them, and the worshipers any god aside from herself. Corellon Larethian especially, as the god of the Elves, takes special pains to say one step ahead of her convoluted and vengeful plans. She will on occasion form temporary alliances with other gods (such as her temporary "assistance" to Laduguer during the early exile of the Duergar) but such are made out of convenience only, and quickly betrayed.

Assorted Lesser Deities

Lolth’s follower base is varied. It mainly consists of Drow but also includes aranea, chitins draegloths and deep dragons, as well as any slaves of Drow households, who are compelled to worship her. She has gained a few followers of the surface-races, mostly out of fear.

Lolth’s clerics are almost exclusively female (although there are a few males). They represent the rulers of most Lolthite communities, and strictly follow the Spider Queen's will, forcing the Drow into extreme subservience to their deity, and into the constant state of conflict that dominates their lives. Each priestess strives for the favor of the Spider Queen and is ready to anything in order to gain status in her god's eyes. Their vestments are normally adorned with spider motifs. Her rituals require them to wear darker clothes or no clothing at all. Her clergy sacrifice the living and treasure for her glory.

Hierarchy

Members of Lolth's clergy must be Drow. Of them, 96% are female; there are male priests of Lolth (4%), but the Spider Queen very rarely allows them to attain the use of many spells

 

Titles used by Lolthite priests vary widely from city to city but are strictly enforced within their respective domains. As an example, in Llonsbane, deep beneath Bethar Garmak, Lolth's clergy are known collectively as Yom'yathrins. In ascending order, the hierarchy of titles for the Temple City of Lolth include Noamutha, Khalessa, Kyorla, Alura, Quartha, Talintha, Elamshina, and Xundusa. High-ranking priests of the Spider Queen are collectively known as yathtallars. If they rule a noble house they are known as Ilharess (Matron Mother), but otherwise they are titled Streea'Valsharess (Black Widow). Specialty priests are known as arachnes.

The priest who follows Lolth's dogma blindly is on a slippery path leading to swift death. Success in the service of Lolth lies with those who are attentive to the ever changing, often contradictory will of Lolth. Lolth's capricious nature makes hard-and-fast rules few and uncertainty great. Of course, questioning Lolth's motives or wisdom is a sin. Aiding non-Drow against Drow is a great sin, as is ignoring the Spider Queen's commands. (Lolth often tests her priests by ordering the sacrifice of a favored consort.) Drow who lose the favor of Lolth are always given a single chance to redeem themselves. This is usually a dangerous or difficult mission, though Lolth may test certain individuals by setting no task at all and observing what they do. Those who willfully fail are destroyed. Lolth commands other worshipers to do this (in turn, testing them). Those who fail through mischance or poor planning or execution are usually transformed into Driders. Lolth often plays favorites among her Drow worshipers, but those who ride high one season are warned that Lolth can turn her dark face upon them without warning and undoubtedly will sometime soon.

 

Vestments

When participating in rituals, priests of Lolth work unclad or wear robes (black, trimmed with dark red and purple-or, for lesser or novitiate priests, dark purple or red trimmed with black). In some cities ornate helms carved to resemble writhing spiders are worn by Lolth's clergy, while in others heads are always left uncovered. Jewelry worn by the Spider Queen's priests consists of spider medallions and other spider designs, all made of platinum. The holy symbol of the faith is a platinum disk at least 3 inches in diameter with an embossed depiction on both its obverse and reverse in jet black enamel of a black widow spider or a platinum spider figurine on a platinum or other highly-valued chain necklace.

When adventuring, Lolth's clergy favor Drowcraft chainmail. Some priests also carry bucklers with similar properties to that of Drowcraft chainmail and with magical enchantments. Clerics of the Spider Queen typically wield maces—again with similar properties to that of Drowcraft chainmail. In addition to maces, crusaders and arachnes sometimes wield short swords and long daggers. Most senior clerics of Lolth carry snake-headed whips of fangs, and delight in using them often.

 

Rites and Duties

Lolth requires homage-submission in prayer, plus offerings regularly from her priests. Ceremonies involving the sacrifice of surface Elves are performed monthly during nights of the full moon as deliberate affronts to Corellon, Lolth's hated rival. Rituals to Lolth are customarily practiced in female only company in a sacred room or area. Rituals requiring extraordinary power or a public display may be celebrated in the open and in all sorts of mixed company When Lolth's aid is required, sacrifices must be made. These are traditionally the blood of Drow faithful and/or captured foes, spilled with a spider-shaped knife whose eight descending legs are blades.

 

In other cases, gems or other precious objects may be burned in braziers, as prayers of offering are chanted. In large, important rituals, priests of Lolth customarily use eight braziers to provide additional flame material and in homage to Lolth (the flames represent her eight legs). The most powerful rituals to Lolth defy detailed description and are seldom seen by non-Drow. Rituals to Lolth involve the burning of precious oils and incense, live offerings, and riches of all sorts, particularly gems. These are customarily placed in a bowl-shaped depression in a black altar (or burning brazier). These offerings are always consumed in the flames of Lolth at some point in the ritual. If Lolth is particularly displeased, or impostors are present, the black-and-red flames that leap from the braziers to consume the offerings may also arc to consume other valuables present, such as magical items, jewelry, and clothing. Typically, Lolth's flames do little more than humiliate a burned priest, destroying his or her garment, but an impostor or intruder receives a searing flame attack intended to kill them. If this occurs, every priest of Lolth present in the chamber instantly receives a free darkfire spell with the strong command to use it, forthwith, to blast those who would so insult Lolth.

As an example of the words of a sacrificial rite, what follows is a secret sacrificial prayer in Abyssal known only to high priests:

"Great Goddess, Mother of the Dark, grant me the blood of my enemies for drink and their living hearts for meat. Grant me the screams of their young for song, grant me the helplessness of their males for my satisfaction, grant me the wealth of their houses for my bed. By this unworthy sacrifice I honor you, Queen of Spiders, and beseech of you the strength to destroy my foes.

Lolth's priests are the rulers, police forces, judges, juries, and executioners of Drow society. They wield power daily, and most do so in a manner in keeping with the cruel and capricious nature of Lolth herself. Priests of Lolth strive to act as Lolth wishes and to manipulate (often by brutal force) their fellow Drow to do so too. The ultimate aim of every priest is to achieve and keep the Favor of Lolth. The spirits of priests who die in her favor are believed to go to the Abyss, where they become yochlol and other servant creatures. Those who die in Lolth's disfavor are thought to pass into torment on another plane somewhere, perhaps to someday return to the Realms as a snake or spider. (Drow beliefs are confused on such matters, and often change with time and location.) The duties of a good priest, then, are to do whatever is necessary to gain and to keep the Spider Queen's favor. Although treachery and cruelty are often rewarded, Lolth does not look kindly on those who let personal grudges and revenge-taking bring defeat or shame to their House, clan, city, or band.

Affiliated Orders
The Militant Myrlochar, also known as the Order of Soul Spiders, is an elite military order composed solely of male crusaders and found in the few Dark Elven cities where Lolth is revered and males are permitted to enter her priesthood. The Militant Myrlochar directly serve the ruling Matron Mothers of the city in which they are based as agents of uncontrolled destruction, tirelessly hunting any creature designated as their quarry or who interferes with their pursuit and wreaking havoc until recalled (which rarely happens) or destroyed (their most common fate).

 

The Handmaidens of the Spider Queen is an order of female crusaders with no permanent ties to any individual city. Also known as the Daughters of the Yochlol, the Handmaidens serve as instruments of Lolth's will in times when the Spider Queen needs to bring an entire city into line. At least three times in recorded history the Handmaidens of the Spider Queen have assaulted and destroyed an entire Dark Elven city that threatened to drift from Lolth's web of chaos. When not assembled into an army of chaos and vengeance, the Handmaidens work in small companies scattered throughout the Underdark, harassing merchant trains and conducting hit-and-run raids on cities ruled by clergy of Duergar or Goblinoid gods.


Drow in the Realms have embraced offshoots of the major faiths, usually following a charismatic mortal leader who claims to be something more. The only such cult known to be still active, albeit in a debased form, is the She-Spider Cult, a Bethar Garmak-based sect that tried to link worship of Shar with devotion to Lolth. Opposed in the end by both goddesses, the Cult enjoyed initial success as a secret society operating slaving and drug running operations in Sulgate. They eventually degenerated into a criminal gang without divine support. The Cult still stages fake rituals to thrill worshipers and to slay foes under the guise of sacrifices.

Noble Houses have their own private temples, and every Drow city has at least one large, open public gathering-area for large rituals, calls to war, and the like. Most cities also have a grand temple to the Spider Queen, used for training priests. In every temple, despite large differences in size, opulence, and importance, certain constants apply. Inner chambers are reserved for the worship and business of Lolth, including most spellcasting. These chambers are always shrouded in darkness, except for the radiances involved in spellcasting and rituals. Antechambers are set aside for warcouncils, and most business wherein priests meet with drow males and outsiders. Most temples have guardian creatures, often hidden, and occasionally magical in nature (such as jade spiders). These usually include spiders of all sorts. In the event of an attack, even the harmless sorts of spiders can be equipped with armor-sheaths, strapped to their backs, that bear House defense runes-or even, in the case of intelligent, charmed spiders, house insignia with active magic powers. Statuettes of the Spider Queen, usually worked of black stone, are present in all temple chambers. Marble and obsidian are favored materials for statuary and temple furniture. There are always large, ornately carved (with spider shapes) braziers, and at least one altar of black stone.

Main Temple: Llonsbane

Deep beneath the deserts of Bethar Garmak and the west of the Hufras of Daedina is Llonsbane, the Temple City of Lolth. The Matron Mothers of twenty-one noble Houses sit on the ruling Council of this ancient city, each representing one (or more, in some cases) sect, cult, or faction of the Spider Queen's faithful. One measure of a sect's relative influence is the magnificence of the house of worship it can afford to construct. As a result, Llonsbane contains hundreds, if not thousands, of temples dedicated to Lolth ranging in size from simple shrines to modest chapels to grand cathedrals. Many of the city's temples are ruined, their congregations long since murdered in the endless religious strife that rages across the city,or abandoned, their congregations able to afford more ostentatious (and defensible) houses of worship. Only the unforgivable heresy of dark elves worshiping other gods, unites the Lolthite clergies of Llonsbane in common cause and even such endeavors are usually doomed to failure by the infighting among members of the various sects.

For Cleric/Wizards

When you gain a level from 2–5, you may choose a single Domain. A full list of domain spells and moves is under Choosing a God in Advanced Play Guides.

When you gain a level from 6–10, you may choose a second Domain.

If you choose the primary domain for your god, you also get the Primary Domain Move of that domain and take +1 to cast spells from the domain.

Clerics/Wizards

If you are a Cleric or Wizard (and your god permits your class), choose from the following domains. You add all spells of the chosen domain to your spell list, up to level 7 (once you meet the mana requirements) or up to level 9 (if it's the primary domain and once you meet the mana requirements).

Primary Domain

Drow (Gain this domain's level 1-7 spells, this Primary Domain Move, and this level 8 spell)

Primary Domain Move

Quick Reflexes

You gain +1 on all DEX rolls for Defy Danger and Saving Throws.

Level 8 Spell

Spiderform | Level 8 | Ongoing

You transform into a giant spider. You have claws and fangs with a range of reach, Grit 8, 1 armor, and immunity to poison, but can't use melee or ranged weapons or cast spells. You can inflict a debility on someone you attack, whether you have enough points from Hack&Slash or not (you can only inflict one debility per turn). This is dispelled when you Last Gasp, or when you dismiss it willingly.

Secondary Domains

Darkness (Gain this domain's level 1-7 spells)

Murder (Gain this domain's level 1-7 spells)

Unluck (Gain this domain's level 1-7 spells)

For Non-Cleric/Wizards

When you gain a level from 2–5, you may choose a single Domain. A full list of domain spells and moves is under Choosing a God in Advanced Play Guides.

When you gain a level from 6–10, you may choose a second Domain.

If you choose the primary domain for your god, you also get the Primary Domain Move of that domain and take +1 to cast spells from the domain.

Non-Cleric/Wizards

If you are not a Cleric or Wizard, you gain access to all spells of your chosen domain up to level 3 and can cast them using the Cast a Spell Cleric move (you do not however gain any spells from the Cleric spell list). You can also gain a secondary domain move from that domain, in addition to the domain spells.

Primary Domain

Drow (Gain this domain's level 1 and 3 spells, this Primary Domain Move, and a Secondary Domain Move)

Primary Domain Move

Quick Reflexes

You gain +1 on all DEX rolls for Saving Throws.

Secondary Domain Moves (choose 1):

Spidemand

Standard

When you hold your holy symbol aloft and call on your deity for protection, roll+Wis.

  • On a 9 or lower, so long as you continue to pray and brandish your holy symbol, no spiders, driders, or arachnids may come within reach of you.

  • On a 10+, as on a 7-9, but you can also control mindless spiders and arachnids. They will repeatedly follow single command you give until you use Spidemand again.

 

Matt Murdock, Meet Pete Parker

You have a 6th sense for danger when not in comfortable darkness. Take +1 to Defy Danger while blinded by bright or daylight conditions.

Secondary Domains

Darkness (Gain this domain's level 1 and 3 spells and this Secondary Domain Move)

Secondary Domain Move:

I Am the Night

When you use Defy Danger to avoid being seen, take +1.

Murder (Gain this domain's level 1 and 3 spells and this Secondary Domain Move)

Secondary Domain Move:

CSI: Evasion

When using Defy Danger to escape from the scene of a crime (or hide evidence) take +1.

Unluck (Gain this domain's level 1 and 3 spells and this Secondary Domain Move)

Secondary Domain Move:

I’m Bad Luck

Take -1 ongoing. Whoever enters your presence, looks at you, or interacts with you takes -1 ongoing as well.

bottom of page