top of page

Poison has played a crucial role in many an adventure tale. Sometimes it's the tincture that puts the dragon to sleep and sometimes it's the foul extract that makes the lovely maiden appear dead. But before you can use the poison, you should understand that such things are dangerous and require expertise.  Any novice can dump a vial of poison into someone's drink, but applying poisons to weaponry is a Thief's game.

(Note:  Touch poisons cannot be applied to weaponry/used in combat without the [Poisoner] Starting Move.)

 

Poisons

  • Bloodweed: Dangerous, touch, 18 coins, 0 weight
    Until cured, the afflicted deals -1 ongoing damage. [Saving Throw+STR]

  • Goldenroot: Dangerous, applied, 30 coins, 0 weight
    The target treats the next creature they see as a friendly acquaintance until proved otherwise. [Saving Throw+WIS]

  • Oil of Tagit: Dangerous, applied, 24 coins, 0 weight
    The target falls into a light sleep. They awake as normal: loud noises, jolts, pain. [Saving Throw+CON]

bottom of page