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Mhirdrun | The ThradhelLinothor | Sundering Isles | Sea of Calingwai |Gwathia | Sulgate | The Blasted Wastes

Of the Sea of Calingwai
The waters of the Calingwai thrash and ebb and flow just as those of any other sea, and in this bear little upon which to remark. However, the travails of many and diverse peoples labor long across these waters, and ever do they sail, and shall sail yet to the end of civilization, if it should ever come.

Most of these cling close to the coast as they dare, within the wide berth of protection given to the northern sea by the fortresses and navies of Nuumalon, Aer Arnad, and Beleri. Southern from these are waters called dangerous, and for good reason.


Concerning Pirate's Run
As carrion birds afloat and in wait of opportunity, so do a scattered fleet of pirate vessels roam against the borders of northerly protection. Any ship which strays too far, by design or by accident, is liable to be seized upon, and without any mercy. The pirates of the Calingwai have a brutal reputation befitting their activities. The requisite pillaging and murder are to be safely presumed, but still more gruesome acts arise from the lips of survivors, so much so that i dare not mention them in detail, and some still are stunned ever to silence by their witness. It is said that women as well as men of all races participate in these heinous acts, declaring fealty to no law, nor king, and the most of them retreat to Sulgate with their spoils once sated.

Pirate's run stretches long from the Numaear, midway between Keyrock in Linothor and the Blasted wastes, and nigh to the western coast of Sulgate. Marchants navigate carefully the narrowest expanse of safe waters, which are less so near to Sulgate as the sea there is lawless, being little patrolled or protected from land.


Concerning Smuggler's Run
All aforesaid regarding pirates sets a chill through any noble heart which looks to sail the Calingwai and stray from safe waters, so long as that heart is possessed not by madness. However, such mad hearts live, and wildly, and this alone explains the behaviors of smugglers. These are the souls who make for Smuggler's Run, beyond the lawful confines of the safe seas and the treacherous waters of Pirate's Run, as they make to ply contraband which no land will willingly admit by sea.

One narrow band is there, the berth of which is hotly debated, between those waters into which pirates will stray, and those into which they will not stray for fear of the Blasted Waters, and this slip is where smugglers roam, always moving hither and thither at heedless speed, for to become still is to perish. No safe entry is there to the Smuggler's Run, as it is always girded by the roam of pirates, and completely from all sides save that of the Blasted Waters.

And so in brief, the run of the smuggler is to sail through open leagues pirate-infested, skirting dangerously against the Blasted Waters, and then to emerge, again through a sea of pirates, to arrive at a coast where he must then elude patrols before making discrete landfall.

That any survive this endeavor to find prosperity time and again is ever a testament to Tymora's favor.


Concerning the Blasted Waters
"The Blasted Waters" may arrive upon the lips of a sailor as a curse as oft as it does in reference to those waters which hug the northwestern coasts of the Blasted Wastes. This name is in effect literal, however, and so called for two reasons.

The first is that the seas here boil with great heat. Some are mild, but others are such that the boats upon them begin to bend and twist in frightening ways, before they ultimately distend to breakage and are sundered upon the water. All hands who fall with it are boiled then as potatoes, and survive more poorly.

The second of these reasons is that dragons yet roam north from the Blasted Wastes to hunt for food, seeking fish as the birds do, or else the birds. With great plumes of flame they unleash upon the waters, the seas are thus "blasted," as are any ships floating upon it.

It is for these two reasons that the Blasted Wastes are a curse and a place interchangeably, and for this are avoided by even the most foolhardy of souls.

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