Black Bess, Lady Doom, The Maid of Misfortune, Goddess of Misfortune
Holy Symbol: A rack of sharp, pointed, black antlers on a red triangular field
Bad things happen to everyone, and only by following Beshaba may a person perhaps be spared the worst of her effects. Too much good luck is a bad thing, and to even it out, the wise should plan to undermine the fortunate. Whatever happens, it can only get worse. Fear the Maid of Misfortune and revere her. Spread the message across Orben to obey Beshaba and make offerings to appease her. If she is not appeased, all will taste firsthand the curse that is spreading: “Beshaba provides!” (misery and misfortune). Make others worship Beshaba and then they will spread the ill luck she can bring. Never falsely advise any being in how to worship Beshaba, or pay the price of being cast out and cursed with misfortune all their days.
(You need to abide by these as clergy, not as a worshiper)
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Barbarian, Bard, Cleric, Commoner, Thief, or Witch
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Any race
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Non-Cleric Initiation: Turn someone's good omen or fortune into a bad portent or "accident"
(You need to abide by these as clergy, not as a worshiper)
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Level 0 Spell: Sanctify
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Poisoned food? Well, that would truly be some bad luck.
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Level 1 Spell: Bless
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Oh? Who do you think would be granting you a spell like that?
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Level 1 Spell: Sanctuary
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Too "safe." There needs to be more wiggle-room for something unpleasant to happen.
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Level 5 Spell: True Seeing
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Ah—ah—ah... where's the fun in that?
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(If you wish to become clergy of this god, you must take only one vow from those below—if you violate it you lose any moves, spells, and any other benefits granted by this god until you atone.)
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Unluck (You must spread the worship of Beshaba, so that everyone fears her wrath and prays to her before embarking on anything)
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Misfortune (Forbidden: Allowing the lucky to go unpunished; you must wreak havoc upon the fortunate, twisting their good luck to ill)
Beshaba (pronounced be-SHAH-ba), or Lady Doom as she is also known, is the chaotic deity of accidents, bad luck, misfortune, and random mischief. She demands worship to keep her bad luck at bay. Her aim in life is to destroy her sister Tymora, or Lady Luck. She also delights in cursing others, often causing seafarers to lose their navigational instincts.
Home Plane
Abyss/13th layer
Portfolio
Accidents, bad luck, misfortune, cruel pranks
Favored Weapon
Ill Fortune (Barbed Scourge)
Myths
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The Splitting of the Coin
In actuality, Beshaba is half of the deity once known as Tyche, with Tymora being the other half. Tymora inherited Tyche's grace and kindness when that goddess split into two beings in the Cataclysm, an ancient war among the gods that precedes time. Besheba garnered more of Tyche's wanton, willful nature, sensual side, and restless energy.
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The Flip of the Coin
Old tales tell that Luck plays a crucial role in each person's life. When each new-born baby enters into the Realms, Tymora flips a coin formed from the remnants of the original goddess of luck, Tyche. Beshaba calls it in the air - the moon (heads) or the cloak (tails). If Beshaba is right, that person is cursed with misfortune for the rest of his or her days. If she's wrong, Lady Luck smiles on that child for the rest of his or her life. For some rare beings, the coin lands edge on - and these luckless few can forge their own fates, for they have more freedom over their destinies than the powers themselves.
History
Beshaba has been worshiped long before any race was civilized enough to form a church, although it was some time later before any learned her name. For as long as superstitions against luck have been feared and whispered about, Beshaba's worship has been constant and strong.
Relationship with other gods and churches
Beshaba, who is said to have gotten Tyche's looks where Tymora got her love, is considered to be attractive to many male deities and some have been devoured by her lustful passions. She rejected advances from Talos, among other hopefuls, to perhaps paradoxically, become Tempus' lover.
Beshaba has only one primary foe: her twin sister and sworn enemy Tymora, whom she seeks to destroy.
Associated Lesser Deities
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Beshaba is revered more out of fear than out of religious faith (her doctrine states that bad luck befell everybody and the only way to avoid it was by worshiping her). She is renowned for being spiteful and malevolent, and her priests manipulate common folk into revering and providing for them by acting mysteriously and playing on morbid fears.
The worship of Beshaba is fairly widespread and varied throughout the Realms. Her followers prefer to keep a low profile even in those cities which profess tolerance and those towns which actively support evil religions. As a rule of thumb, if Tymora can be found in the area, then Beshaba probably goes hand in hand. Her followers and priests can often be found where plots are being hatched and fell actions are foretold.
The spiteful, the malicious, and the reckless dominate the exclusively Human clergy of the Maid of Misfortune. The Beshaban priesthood is split approximately in half into clerics and specialty priests, with only a smattering of mystics belonging to the priesthood (and most of them dwelling apart in remote regions). Relations are good between the different types of priests, although it should be noted that the faith is led by female priests— priests locked in an endless, vicious struggle for personal supremacy.
Male clergy tend to be underpriests or the Black Fingers (professional assassins) of Beshaba; those high in status in Beshaba’s church are almost exclusively female. Specialty priests are referred to as doommasters (a genderless term in this church).
Hierarchy
In ascending order of rank, the titles in general use by the church of Beshaba are: Bewildered (as in “Bewildered Brother Gorm” or “Bewildered Sister Lashayal”—the Bewildered are the novices), the Unfortunate (full priests who use similar forms of address as the Bewildered), Finger of Fear, Hand of Strife, Higher Hand of Strife, Hand of Gloom, Higher Hand of Gloom, Hand of Horror, Higher Hand of Horror, Hand of Despair, Higher Hand of Despair, Mistress/Master of Dread, and Nails of the Lady.
Vestments
Female priests of Beshaba wear robes of mauve, purple, and black, and are branded or tattooed on one instep with Beshaba’s Badge (the antlers) and on one thigh with a row of marks of rank which can only be read by fellow initiates. These are covered by normal clothing when the priestess is outside of temples or sites where ceremonies are being conducted. Male priests wear robes of crimson and are tattooed with Beshaba’s Badge on one cheek, a device which can be covered only by a mask, mud (or a similar substance), or long, unkempt hair. In services, doommasters of either gender who are leading a ceremony prefer simple black tunics with the symbol of Beshaba on the chest and black stockings.
When working in the field, under cover, on a quest, or simply traveling, most Beshaban clergy wear utilitarian garb appropriate to their locale and the level of danger they anticipate encountering.
Rites and Duties
Beshaba is worshiped in two ways: by those who believe only in her power and wish to appease her, and by her faithful clergy.
To appease Beshaba, one must make an offering of something valuable and hold it in flames until it is at least partially consumed. Beshaba’s name must be called out while this is done, and a prayer of praise and entreaty must made while on one’s knees immediately afterward. Beshaba is said to look more kindly on entreaties made by those who allow themselves to burn their fingers somewhat in the offering.
Priests of Beshaba must make an offering to the Lady at least once a day by setting fire to brandy, wine, or spirits while uttering the name of the god and dipping a black antler tine into the mixture; prayers follow. A second prayer similar to the first must be made to Beshaba each night outside under a dark sky. If a member of the clergy is forcibly confined, at least a prayer during the hours of darkness is expected to be attempted. The nighttime offering is a personal prayer for guidance, and the goddess often answers it with nightmare visions later in the evening.
Devotees of Beshaba mark every Midsummer and Shieldmeet with wild revels of destruction and rudeness to mark Beshaba’s nature as Maid of Misrule. Otherwise they ignore the calendar, holding special ceremonies upon the deaths of important clergy and when a priestess ascends to a new rank. The funeral ceremony is known as the Passing. It is a rare time of dignity and tender piety among the clergy. The body of the departed is floated down a river amid floating candles in a spell ceremony designed to make the corpse into an undead creature and teleport it to a random location elsewhere in the Realms to wreak immediate havoc. Senior clergy use spells or magical items to scry from afar to see what damage is then done by the creature’s sudden appearance.
The ceremony of ascension in rank is known as the Marking. It is a ceremony involving drum music, dancing over flames, and the permanent marking of the priest with a brand or tattoo. The priest being promoted must bear the pain without benefit of spell or potion to ease it.
Affiliated Orders
The Doommasters are universally feared specialty priests for the way they reveled in the infliction of misfortune on others.
The Black Fingers are a secret society of assassins dedicated to Beshaba's name. It is comprised of male members of her clergy and evil thieves and fighters.
The Wormlucks were an order created to spread Beshaba's influence and counter the church of Tymora. They serve as a focus for calamities, which occur wherever they go, often affecting them as well. Their style of dress is distinctive, forced upon them by the orthodox clergy to avoid confusion with the orthodox clergy and for high visibility. They wear bright red robes worn over armor and white hair wigs, which have to be obvious and usually ill-fitting, to honor Beshaba's own locks.
Many Beshaban shrines are simply places designated to the faithful by the clergy for offerings, but otherwise not significantly decorated except by a discreet symbol or rack of horns attached to something painted red. Doommasters prefer underground facilities, especially those with a gothic flavor, for their temples, whether they are excavated facilities or ones converted from natural caverns.
For Cleric/Wizards
When you gain a level from 2–5, you may choose a single Domain. A full list of domain spells and moves is under Choosing a God in Advanced Play Guides.
When you gain a level from 6–10, you may choose a second Domain.
If you choose the primary domain for your god, you also get the Primary Domain Move of that domain and take +1 to cast spells from the domain.
Clerics/Wizards
If you are a Cleric or Wizard (and your god permits your class), choose from the following domains. You add all spells of the chosen domain to your spell list, up to level 7 (once you meet the mana requirements) or up to level 9 (if it's the primary domain and once you meet the mana requirements).
Primary Domain
Unluck (Gain this domain's level 1-7 spells, this Primary Domain Move, and this level 9 spell)
Primary Domain Move
All or Nothing
If you have a WIS of less than 3, you gain no benefit from this power. If you do have a WIS of 3, you subtract 3 from your WIS permanently (you cannot redistribute them; you lose 3 stat points). You then become immune to control effects, and anyone who uses a saving throw against your Unluck Domain spells gets -3 to their roll.
Level 9 Spell
Bolts of Bedevilment | Level 9
Channeled (+WIS)
You render a single target helpless for one round. They are vulnerable and cannot make any move.
Secondary Domains
Murder (Gain this domain's level 1-7 spells)
Torture (Gain this domain's level 1-7 spells)
For Non-Cleric/Wizards
When you gain a level from 2–5, you may choose a single Domain. A full list of domain spells and moves is under Choosing a God in Advanced Play Guides.
When you gain a level from 6–10, you may choose a second Domain.
If you choose the primary domain for your god, you also get the Primary Domain Move of that domain and take +1 to cast spells from the domain.
Non-Cleric/Wizards
If you are not a Cleric or Wizard, you gain access to all spells of your chosen domain up to level 3 and can cast them using the Cast a Spell Cleric move (you do not however gain any spells from the Cleric spell list). You can also gain a secondary domain move from that domain, in addition to the domain spells.
Primary Domain
Unluck (Gain this domain's level 1 and 3 spells, this Primary Domain Move, and a Secondary Domain Move)
Primary Domain Move
All or Nothing
If you have a WIS of less than 3, you gain no benefit from this power. If you do have a WIS of 3, you subtract 3 from your WIS permanently (you cannot redistribute them; you lose 3 stat points). You then become immune to control effects, and anyone who uses a saving throw against your Unluck Domain spells gets -3 to their roll.
Secondary Domain Moves (choose 1):
Beshaba’s favor
When you roll a 2, treat it as a 10+
I’m Bad Luck
Take -1 ongoing. Whoever enters your presence, looks at you, or interacts with you takes -1 ongoing as well until they cease to have anything to do with you.
Secondary Domains
Murder (Gain this domain's level 1 and 3 spells and this Secondary Domain Move)
Secondary Domain Move:
CSI: Evasion
When using Defy Danger to escape from the scene of a crime (or hide evidence) take +1.
Torture (Gain this domain's level 1 and 3 spells and this Secondary Domain Move)
Secondary Domain Move:
You’ll Feel a Little Prick
When you touch someone else, skin to skin, and pray to Loviatar, roll+WIS.
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On a 10+ you deal excrutiating pain; they take 1d8 damage or one disease or debility.
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On a 7–9, you deal 1d8 damage or inflict one disease or debility but you become vulnerable
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On a miss, you become vulnerable and lose access to this ability until you rest.